Transit 213 MW4 — Hardpoint Rotation & Callouts
Bus Terminal · CORE 6V6 · Launch (Oct 23). The rotation runs P1 → P2 → P3 → P4, and the schematic below shows how those points sit against the 4 callouts we track.
Transit 213 Schematic — Hardpoint Layer
SCHEMATIC — NOT TO SCALE · SELF-DRAWN VECTOR · NO IN-GAME CAPTURE USED
Transit 213 — Map Facts
- Mode
- Core 6v6
- Region
- Bus Terminal
- Release
- Launch (Oct 23)
- Hardpoints
- 4 (P1 → P2 → P3 → P4)
- Callouts
- 4
- Beta
- Playable in beta
Transit 213 Hardpoint Rotation
- P1POSITION PENDING
- P2POSITION PENDING
- P3POSITION PENDING
- P4POSITION PENDING
Order is confirmed; zone names are not. We publish the sequence without inventing place names — a wrong callout is worse than no callout.
Transit 213 Callouts
- Bus Bay
- Ticket Hall
- Platform E
- Fuel Stop
Tiny, hyper-fast map. The abandoned bus in mid is a grenade killbox — bring a Trophy system.
Transit 213 vs the Other CORE 6V6 Maps
| Map | Region | Hardpoints | Release |
|---|---|---|---|
| Cachette | France (Rail Station & Wine Warehouse) | 5 | Launch (Oct 23) |
| Coal | Soviet Mountain Coal Facility | 5 | Launch (Oct 23) |
| Lithium | Industrial Processing Plant | 5 | Launch (Oct 23) |
| Lotus | East Asian Sanctuary | 5 | Launch (Oct 23) |
| Mumbai | India (Crowded Residential Hideout) | 5 | Launch (Oct 23) |
| Munition | Arms Depot | 5 | Launch (Oct 23) |
| Nautical | Maritime Shipyard | 5 | Launch (Oct 23) |
| Reactor U92 | Nuclear Facility | 5 | Launch (Oct 23) |
| Rooftops | NYC (Snow-Covered Hotel Times West) | 5 | Launch (Oct 23) |
| Sentry | DMZ Border Outpost | 5 | Launch (Oct 23) |
| Silkworm | Urban Street & Game Room | 5 | Launch (Oct 23) |
| Transit 213 | Bus Terminal | 4 | Launch (Oct 23) |
| Shipment | Cargo Ship | 5 | Oct 27 Update |
Same pool, same fields, no ranking. A map with five Hardpoints is not "better" than one with four — what matters is whether the rotation suits how your squad moves.
Transit 213 MW4 — Frequently Asked Questions
- How many Hardpoints does Transit 213 have?
- 4, rotating in the order P1 → P2 → P3 → P4. Only the rotation order is published — the area names behind each point have to match the in-game callouts before we will print them, and that check is still outstanding for this map.
- What game modes is Transit 213 available in?
- Transit 213 sits in the Core 6v6 pool. That is the competitive rotation — Hardpoint, Search & Destroy, Control and the rest of the 6v6 playlist.
- Was Transit 213 in the MW4 beta?
- Yes — Transit 213 was playable in the open beta, which means most of what you find online about it comes from pre-release builds. If a rotation changed at launch, the version on this page follows the launch data.
- Can you use this schematic to plan a route?
- Use it to learn the shape of the map, not to measure it. The drawing is generated from a layout description and deliberately labelled SCHEMATIC — NOT TO SCALE: it shows which zones connect to which and roughly where the Hardpoints sit relative to each other. Distances, sightline lengths and exact cover placement have to come from the game itself.
- What do the grid coordinates on Transit 213 mean?
- The current build of Transit 213 plots its Hardpoints evenly because per-point coordinates have not been published yet. The order is real; the spacing on the drawing is not. When coordinates become available the markers will move to their true relative positions.
- How does Transit 213 compare with the other Core 6v6 maps?
- There are 13 maps in this pool, and Transit 213 is one of them, alongside Cachette, Lithium, Lotus, Rooftops, Silkworm that were also playable in the beta. The comparison table below lists every map in the pool with its region, Hardpoint count and release status, so you can see at a glance which ones carry a fixed rotation and which do not.
- Why does this page not name the Hardpoint zones?
- Because a wrong callout is worse than no callout. The rotation order is published by Activision; the real-world name of each zone has to match what players actually say in voice chat, and that requires checking against the game rather than guessing from a schematic. Until that check is done, the page gives you P1–P5 in order and leaves the names out.
LAST VERIFIED 2026-10-23 · PATCH 1.0 · DATA VERIFIED BY THIS SITE