Kill Block MW4 — Schematic, Callouts & Layout
Dynamic 3-Slab Arena (500+ Combos) · MODULAR · Launch (Oct 23). The schematic below shows the zones and the 4 callouts we track.
Kill Block Schematic — Hardpoint Layer
SCHEMATIC — NOT TO SCALE · SELF-DRAWN VECTOR · NO IN-GAME CAPTURE USED
Kill Block — Map Facts
- Mode
- Modular
- Region
- Dynamic 3-Slab Arena (500+ Combos)
- Release
- Launch (Oct 23)
- Hardpoints
- Variable
- Callouts
- 4
- Beta
- Playable in beta
Kill Block Callouts
- Slab α
- Center Block
- Slab β
- Link Corridor
Each round stitches two outer slabs to one central slab — a nod to Crash, Highrise and Shoot House. Runs 3v3 and 10v10.
Kill Block vs the Other MODULAR Maps
| Map | Region | Hardpoints | Release |
|---|---|---|---|
| Kill Block | Dynamic 3-Slab Arena (500+ Combos) | — | Launch (Oct 23) |
Same pool, same fields, no ranking. A map with five Hardpoints is not "better" than one with four — what matters is whether the rotation suits how your squad moves.
Kill Block MW4 — Frequently Asked Questions
- How many Hardpoints does Kill Block have?
- Kill Block does not use a fixed Hardpoint rotation, so there is no count to give. The arena is assembled from slabs each round, which is why the points move.
- What game modes is Kill Block available in?
- Kill Block sits in the Modular pool. Kill Block is the modular arena: each round stitches two outer slabs to one centre slab, so the geometry changes between rounds.
- Was Kill Block in the MW4 beta?
- Yes — Kill Block was playable in the open beta, which means most of what you find online about it comes from pre-release builds. If a rotation changed at launch, the version on this page follows the launch data.
- Can you use this schematic to plan a route?
- Use it to learn the shape of the map, not to measure it. The drawing is generated from a layout description and deliberately labelled SCHEMATIC — NOT TO SCALE: it shows which zones connect to which and roughly where the Hardpoints sit relative to each other. Distances, sightline lengths and exact cover placement have to come from the game itself.
- What do the grid coordinates on Kill Block mean?
- The current build of Kill Block plots its Hardpoints evenly because per-point coordinates have not been published yet. The order is real; the spacing on the drawing is not. When coordinates become available the markers will move to their true relative positions.
- How does Kill Block compare with the other Modular maps?
- There are 1 maps in this pool, and Kill Block is one of them, alongside no others that were also playable in the beta. The comparison table below lists every map in the pool with its region, Hardpoint count and release status, so you can see at a glance which ones carry a fixed rotation and which do not.
- Why does this page not name the Hardpoint zones?
- Because a wrong callout is worse than no callout. The rotation order is published by Activision; the real-world name of each zone has to match what players actually say in voice chat, and that requires checking against the game rather than guessing from a schematic. Until that check is done, the page gives you P1–P5 in order and leaves the names out.
LAST VERIFIED 2026-10-23 · PATCH 1.0 · DATA VERIFIED BY THIS SITE