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// MAP DOSSIER — GROUND WAR

Forest MW4 — Hardpoint Rotation & Callouts

Mountain Timberland · GROUND WAR · Launch (Oct 23). The rotation runs P1 → P2 → P3 → P4 → P5, and the schematic below shows how those points sit against the 4 callouts we track.

DATA VERIFIED: 23 OCT 2026 · PATCH 1.0 DATA METHOD →

Forest Schematic — Hardpoint Layer

ClearingLog CampRidgeCreek12345ABCDEF123456

SCHEMATIC — NOT TO SCALE · SELF-DRAWN VECTOR · NO IN-GAME CAPTURE USED

Forest — Map Facts

Mode
Ground War 32v32
Region
Mountain Timberland
Release
Launch (Oct 23)
Hardpoints
5 (P1 → P2 → P3 → P4 → P5)
Callouts
4
Beta
Not in beta

Forest Hardpoint Rotation

  1. P1
    POSITION PENDING
  2. P2
    POSITION PENDING
  3. P3
    POSITION PENDING
  4. P4
    POSITION PENDING
  5. P5
    POSITION PENDING

Order is confirmed; zone names are not. We publish the sequence without inventing place names — a wrong callout is worse than no callout.

Forest Callouts

Dense woodland cover — an infantry-and-armour push map.

Forest vs the Other GROUND WAR Maps

Map Region Hardpoints Release
Imjin Farmland Hajin Outskirts (Korea) 5 Launch (Oct 23)
Wolves Stadium Downtown Hajin Stadium 5 Launch (Oct 23)
Forest Mountain Timberland 5 Launch (Oct 23)

Same pool, same fields, no ranking. A map with five Hardpoints is not "better" than one with four — what matters is whether the rotation suits how your squad moves.

// FAQ

Forest MW4 — Frequently Asked Questions

How many Hardpoints does Forest have?
5, rotating in the order P1 → P2 → P3 → P4 → P5. Only the rotation order is published — the area names behind each point have to match the in-game callouts before we will print them, and that check is still outstanding for this map.
What game modes is Forest available in?
Forest sits in the Ground War 32v32 pool. Ground War is the vehicles-and-capture-points mode, which is why these maps are built at a different scale.
Was Forest in the MW4 beta?
No. Forest was not in the beta and shipped with the launch build. Everything here comes from launch data rather than beta footage.
Can you use this schematic to plan a route?
Use it to learn the shape of the map, not to measure it. The drawing is generated from a layout description and deliberately labelled SCHEMATIC — NOT TO SCALE: it shows which zones connect to which and roughly where the Hardpoints sit relative to each other. Distances, sightline lengths and exact cover placement have to come from the game itself.
What do the grid coordinates on Forest mean?
The current build of Forest plots its Hardpoints evenly because per-point coordinates have not been published yet. The order is real; the spacing on the drawing is not. When coordinates become available the markers will move to their true relative positions.
How does Forest compare with the other Ground War 32v32 maps?
There are 3 maps in this pool, and Forest is one of them, alongside Imjin Farmland, Wolves Stadium that were also playable in the beta. The comparison table below lists every map in the pool with its region, Hardpoint count and release status, so you can see at a glance which ones carry a fixed rotation and which do not.
Why does this page not name the Hardpoint zones?
Because a wrong callout is worse than no callout. The rotation order is published by Activision; the real-world name of each zone has to match what players actually say in voice chat, and that requires checking against the game rather than guessing from a schematic. Until that check is done, the page gives you P1–P5 in order and leaves the names out.

LAST VERIFIED 2026-10-23 · PATCH 1.0 · DATA VERIFIED BY THIS SITE